Archives of Nethys

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| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Decoupler Grenade

Although tripods can use other grenades, they are infamous for the decoupler grenades they produce internally. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. A decoupler grenade produces a dense cloud of dark nanites. This cloud provides concealment and corrodes creatures and materials within it. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10 + half the grenade’s item level) or be subject to the corrode critical hit effect. A creature that inhales the nanites takes a –4 penalty to this saving throw.

Decoupler Grenade, II

Source Alien Archive 3 pg. 119
Level 6; Price 700
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special Explode (10 ft., nanite cloud 1 minute, corrode 1d4)

Decoupler Grenade, I

Source Alien Archive 3 pg. 119
Level 2; Price 200
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special Explode (5 ft., nanite cloud 1 minute, corrode 1)

Decoupler Grenade, III

Source Alien Archive 3 pg. 119
Level 10; Price 3,000
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special Explode (10 ft., nanite cloud 1 minute, corrode 2d4)

Decoupler Grenade, IV

Source Alien Archive 3 pg. 119
Level 14; Price 12,000
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special Explode (15 ft., nanite cloud 1 minute, corrode 4d4)

Decoupler Grenade, V

Source Alien Archive 3 pg. 119
Level 18; Price 65,000
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special Explode (15 ft., nanite cloud 1 minute, corrode 4d6)